One of the most long awaited retrains of the set is revealed! The skill was predictable but still provides great value to Granblue. Let’s cover the best brothers in Granblue ha! Skills:[CONT](VC/RC):During your turn, if your drop zone has five or more cards, this unit gets [Power]+5000.[AUTO](VC/RC):When placed from hand, look at five cards fromContinue reading “Tommy the Ghostie Brothers”
Category Archives: Card Spotlight
Forebode Ghost Ship
We got a new reveal and it’s a ship! Today’s Card Spotlight goes to Forbode Ghost Ship! Skill:[ACT](Drop Zone):COST [Discard a card from your hand], call this card to (RC), and if your drop zone has ten or more cards, this unit gets [Power]+10000 until end of turn. Pros Can call itself from drop zone. It can callContinue reading “Forebode Ghost Ship”
Skeleton Sea Navigator
We got a new reveal! Skeleton Sea Navigator is an interesting card, let’s cover him! Skill:[ACT](RC):COST [[Rest] two rear-guards], and put five cards from the top of your deck into your drop zone. Pros Mills 5 cards! Can use as early as G1 turn. No CB nor SB cost associated with. Can rest itself as partContinue reading “Skeleton Sea Navigator”
Mighty Rogue, Nightstorm
Today’s card spotlight goes to Nightstorm! A very solid and used card since G Era days! Pros Extends another attack. It can call any unit, except itself. (Ghost Ship, Skull Dragon, Colombard) A Hollow unit that works with prior Hollow support. (Negrobone, Dragut, etc) Due to Hollow, it retires itself for re-usability next turn. CanContinue reading “Mighty Rogue, Nightstorm”
Greed Shade
Today’s card spotlight goes to Greed Shade! This card is one of most impactful cards that Granblue has ever gotten! Let’s dive into it! Pros The ability to add ANY card from drop zone to hand. Discard dead cards in hand. (Skull Dragon, Ghost Ship, etc) Mill cards from deck to drop zone. Becomes aContinue reading “Greed Shade”
Lord of the Seven Seas, Nightmist
Today’s card spotlight goes to our G3 breakride Nightmist! This card has some great history and as well new potential thanks to the new Bad Bounty stride. Let’s cover some brief history first and then dive into the new interactions! Quick G Era History Going into G Era, Nightmist the G3 got support that reallyContinue reading “Lord of the Seven Seas, Nightmist”
Fatal Shade
Hi amigos, today’s card spotlight goes to Fatal Shade! Fatal Shade is a G1 that came from the Rummy Labyrinth set. It saw some play during the G Era and had unique interactions that aided the Nightrose deck. Let’s go over some! Basic Interactions Ideally you can call this card in a massive field call.Continue reading “Fatal Shade”
Tempest Sphere
Today’s Card Spotlight goes to a new Order card! Skill: COST [Counter Blast (1) & Turn a card from your G zone face up]Look at seven cards from the top of your deck, reveal up to two unit cards without [CONT], [ACT], and [AUTO] abilities from among them, put them into your hand, and shuffle yourContinue reading “Tempest Sphere”
Chad the Ghostie
We’re going over some small highlights our boy Chad helps in Granblue today. But Commander Jaime, it’s just a critical stride fodder? True. Skill: [CONT](Hand):While paying the cost for Stride, this card may be discarded as a grade 3. This card spotlight won’t be as in depth but I wanted to highlight some small things thatContinue reading “Chad the Ghostie”
Wight Legion Sailing Ship, Bad Bounty
So we finally get to see our new stride and its skill! Skill: [AUTO](VC):At the end of the battle that it attacked, COST [Counter Blast (1) & discard three cards from your hand], put this unit into your G zone face up, and ride up to one grade 3 card from your drop zone as [Stand]. So what doesContinue reading “Wight Legion Sailing Ship, Bad Bounty”